parasite
Controls:
- Space - Continue
- Directional Buttons - Movement
Parasite is a "game" made using ImpactJS based on Octavia E. Butler's short story, "Bloodchild." It is inspired by Austin Breed's Covetous for the Ludum Mini-Dare 20.
Music by Coel Healy and Joe Reynolds.
Source code available over here: https://github.com/keb/parasite.
More about me over here. Let me know if you find any bugs!
Essay:
The purpose of this game was to create a gloomy, yet sentimental
viewpoint of the concept of childbirth in Octavia Butler’s short story,
while still retaining that initial sense of revulsion. This is to
challenge the natural inclination to find the Tlic and grubs repulsive,
which is damaging to the effort of mutual symbiosis between the Tlic and
Terran. As T’Gatoi says, “How could I put my children into the care of
one who hates them?”
The objective of the game is simple; as a grub, you must feed on
parts of the hosts’ body – in this case, alluding to a male host in
Bloodchild. Between each stage is a small section of a poem from the
perspective of the grub. As the stages continue, the grub grows in size
and must consume more parts. The use of “we” is to represent multiple
grubs and a unified conscious. The metaphor of trees is used to draw a
parallel to an organism that holds more sentimental value with humans.
Towards the end, I use “I” in order to humanize and evoke sadness in the
voice of a single grub. The tree metaphor is also used for the notion
of dependence and growth from one larger base; the body of the host, in
this case, takes the place of earth and soil. Additionally, trees have
been demonstrated to form a network through root systems, effectively
creating a colony, or one large unified entity.
Only as the grub grows does it understand that its host is its
parent, and begins to feel remorse for consuming the body. Towards the
end, the grub declares its innocence while also admitting its guilt, as
it feels responsible for the death of the loved one who nurtured its
growth. It pleads for them to live, as the screen cuts to red with a
lingering static. At this point, the game remains on the red screen
indefinitely; this is to characterize the ambiguous nature of death, but
also suggest the bloody image of Tlic birth, or, grubs being removed
from a host.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | keb |
Made with | Impact |
Code license | MIT License |
Comments
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A really lovely game. Nice to see another Bloodchild fan hanging around.